Some Gamecube games feature the option of connecting a Gameboy Advance (GBA) to the Gamecube in order to have additional functions - like small maps, unlocking secrets etc. Most interesting are "Final Fantasy: Crystal Chronicles" and "Legend of Zelda: Four Sword Adventures" which can be played with up to four players - but each player needs his or her own GBA.
Connection is rather simple: You have a special connection cable with a Gamecube controller plug at one end (which goes into the Gamecube controller port) and a GBA plug at the other end (which goes into the GBA Link Port). As the Gameboy Advance SP has the same link port as the "classic" (and lightless) GBA, there is no problems concerning compability. From here on the GBA SP and the "classic" GBA will not be regarded differently, so everything I write about GBA also concerns the GBA SP.
Now, when you start the GBA with no game inserted (or by pressing Start+Select when powering on), the GBA searches for data on the Link Port, thus being able to "boot" from the Link Port. Of course, GBA games that feature Gamecube connection features (like Pokemon) monitor the Link port themselves, so no special Button combinations are needed.
I will not dive into the technical details of the GBM (check Wiki for this), there are just a few things that are important for this guide:
So, although the GBM is perfectly capable of communication with the Gamecube, Nintendo never made an official cable for that. Perhaps they didn't see the
market, perhaps there was none.
But before we start filling that hole, I'd like to point out another fact:
and they can.
First step: As we need to connect the cable to the GBM-Link-port, it might be nice to know more about it.
Good News: the GBM-Link-port is electrically almost identical to the GBA-Link-port. It has two more pins, but the outer pins are used for power supply - so if you use a GBM-charger, those are the wires used. Even more: The pins are oriented in the same numbering that has been used since the very old Gameboy Classic (the large, gray, black&white one).
Upper one is the plug on a cable, lower one is the port at the GBA/GBM
With that in mind, things seem to be very easy:
"Why not build a GBM-GBA-Converter? Plug one end into the GBM and have a regular GBA-link port - then you could connect everything, that connects to GBA, to GBM, too."
There's nothing hindering you there. I did it:
You just need a GBM-cable, trace the wires and solder them to the right pin of an GBA-Link port. You can get those
from dead GBAs, from Link cables with connection hub, etc. I've even heard that someone sells those converter cables.
My personal experience: Everything works with that converter: GBA-Link-cables, GBA-wireless-adapter, Gamecube-GBA-cables, radio, USB-transfer...
|"So if that's so easy - you could simply cut off the GBA-connector from a Gamecube cable and solder the GBM-cable to it, right?"
Again, I'm not the one to stop you.
|"Then I could even build link cables connecting GBA to GBM - even four-player link-cables with GBA and GBMs in any combination?"
Yep!. Given that you have enough connectors, it's easy. The picture on the left is my "Octopus" cable with 8 connectors - 4 for GBA and 4 for GBM. Built & tested live on Hobbytronic 2007.
|"But in order to do that, I'd need to know how the connectors are connected in a link cable"
But you DO know. Now:
By the way: I always assume that you know how to take apart connectors, to solder, to trace wires, to handle screwdrivers etc.
Giving wire colours could be wrong as soon as someone has a slightly different cable.
Of course, having an Ohm-Metre or connection checker helps a lot. I also found those constructions very helpful: (and they're very cheap and easy to build)
In case you're wondering: The additional plug is a GBA-plug - so I can plug it into a GBA and have a GBM-port
So everything is easy - almost not worth this page and the images on it. Still, before you go out there and buy a lot of cables and connectors and GBMs, be sure to read the big
Just in case you have the same cheap cables that I have (MadCatz, if I recall correctly):
UPDATE: In a "Dragon" Cable from Play-Asia I got the wiring depicted in the second column
|1||/ unconnected :-(|
What does that pin do? It's a power source for external devices connected to the link port. Some devices demand to be powered from the GBA - from where else should they get their power? Some examples:
As we don't want to give up on our Gamecube-connection (it's just too cool playing FSA with GBMs), we'll have to consider our options:
First of all, we should talk about where we can find some power on the connection port:
"Are you sure that works? Simply connect Cube-Pin6 to GBA-Pin1 (which is connected to IC-power) and we won't need the power from GBA any more?"
I wasn't. Then I tried:
And I guess you'd like some explanations for that picture:
Of course, such a setup is not really appropiate for gaming sessions. After all, it just was a test-setup.
Next, we want to have the power connection somewhere inside the cable. So we have to trace Pin6 and then connect it to where Pin1 of
our GBM connector would be.
My Ohm-Metre shows about 700 Ohm between P3V and Data, so simply using a beeper/connection tester won't work.
|On Original Nintendo-cables it is to the lower right (blue wire at mine)
But I wouldn't want to kill Original Nintendo cable. Also it's PITA to desolder the GBA-connector.
|BigBen-cables are friendly enough to even name the solder spot "VCC2" (blue wire from Gamecube direction)|
|Nyko cable. I've had some discussion on whether the electronics are hidden somewhere or Nyko is the only
manufacturer which managed to not need them any more.
I believe that the ICs are in the Gamecube plug. I didn't pry it open so I don't have a solder spot for this one.
I strongly believe that this cable is very similar to the next one.
|This one was sold together with a cheap Gamecube-Cheat-CD under the name of "Power Link".
If you look closely, you can see the electrical components in the Gamecube plug.
Tracing Pin6 is *very* easy as there is not much wire between the plug and the solder spot (white wire). The solder pad is even labelled "VCC".
If you want to open up one of these connectors, I recommend using a flat screwdriver at the end where the cable to GBA exits.
I don't know whether the wire numbers on the GBA-side are correct. If I test them sometime, I'll update here.
|Logic3; I think it's funny that they have the electronic board neither on Cube end, nor at GBA port - but in the middle
Solder spot is third from the left (when looking onto the electronic side and having the wire to cube on north), In my cable the wire is red.
In the same orientation the GBA-wires on the lower side are as follows (from left to right)
|Trade4less sells these as "Neue Version" (New Version). I don't like them. They neither plug completely into the GBA
nor are only link plug - they only hold at one place. They have a connector port on the other side but
not even the seller could tell me what to use it for (and the wiring makes no sense at all).
Still, I have to admit that this board is very friendly to solder - even the right solder spot is marked "VCC" (red wire)
If you look closely at the cables, you might recognize that some of them only use 4 of the 6 wires from the GBA plug. Further investigation show that Pin4 (SD) and Pin5 (SC) are not needed.
Sorry, but I had the opportunity and I found it too good to miss:
Very many thanks go to Troz1820 from the cheapassgames-Forums.
He started this Thread. Without this thread I would never have started examing GBA and GBM link ports and probably would never have bought a GBM at all.
By the way: My handle in this forum is TCCPhreak, so if you want to PM me there or post in the forums, I might answer. *g*